Doncaster Touring Cars

Doncaster Touring Cars

Part 1 : Pre-race Preparation

In all forms of motorsport pre-race preparation is everything, so make sure all your equipment is in fully working order before you arrive at the meeting -you won't have much time between races to make any major changes.

Key things to check include;

  • Racing packs: You'll need at least 2 for a full night's racing. Ensure and all your packs are fully discharged (if nicad) or partly charged (if nimh), ready for racing.
  • Transmitter: Check that your transmitter's batteries are charged, or if you use disposable batteries, make sure they aren't due for replacement. If you can afford it, carry a spare set.
  • Transponders :  we now run personal transponders (pt) Which the club has a few loan ones for use of first time racers on the understanding that they are to source their own as soon as possible

Part 2 : Getting Organised

So, what do you need to do when you arrive?
Well, there is one essential thing you must do first when you arrive...

Charge your packs!
-Forget this and you could be in for a frustrating evening!
Although you can use 240v chargers in the hall, there are only very few sockets in the hall, so if you intend to use a 240v charger, please bring an extension with at least 2 sockets on it, so that someone else can plug their charger into it.
You will probably find that most people have their own 12v car battery to run their charger from. This is because most chargers are designed to work off 12volts and also because there aren't too many 240v sockets at outdoor meetings!

Setting - out the track
Once you have brought your equipment in, set-up your table and put your first pack on charge, the next job is to help set-out the track. Remember, there is a dedicated team of willing volunteers to set- out the track and put it away again -YOU and your fellow racers!

Part 3 : Booking-in

Booking-in works like this; Members (6:00 - 6:30pm)
First the club members book in by giving their name and their membership card, you must supply your card to be able to race.

 For up-to-date race fees see mebership and race fees

Non-members (6:00 - 6:45pm)
Non-members are required to put their name down on a list as soon as they enter the hall to give them a better chance of getting a drive as we operate on a first-come, first-served basis for the spare places after the members have booked in.

Non-members book-in (6:30 - 6:45pm)
Then, when all the members have booked-in and provided there are still places available, any non-members can also sign-up. We can cater for up-to 60 drivers, so there are usually a few slots available. For non-members fees see membership and race fees
If you are a new-comer you will need to give your full name and the frequency/ies your car uses (e.g. yellow, blue, or if you are on 40MHz, the three-digit number e.g. 695).
If you intend to race regularly, we do insist that you have at least 3 frequency crystals to avoid a frequency clash.
To learn more about joining Doncaster Touring Car Club, go to Mebership and race fees.

Part 4 : Before racing

Shortly after booking-in is complete, the heat listings will be posted up on the wall. This is a list of all the drivers showing which heat they are in, what their race number is and what their race frequency is. Whatever you are doing, you should check the heat listing as soon as possible.

Ensure you check the following;

Heat number: This determines who you will be racing with during all rounds of qualifying. Note: Heat 1 starts first, then heat 2 etc.
Race number: This determines your start order in round 1, i.e. number 1 goes first, number 2 second, etc.
Frequency: Check that no-one else in your heat is on 'your' frequency. If they are, then inform race control immediately. If your race frequency is not the same as the crystal in your car, make sure you change it immediately.

Part 5 : Qualifying

Before the Race

Before each race you need to go to race control to collect your transponder. You may only do so when instructed by the race director, who will announce it during the preceeding race. Secure the transponder to your car with a large clip and wait until the preceeding race has finished. When the race director declares "race over" then you can place your car on the start line and step-up onto the rostrum. However, beware that other drivers who are still finishing their warm-down laps may be on your frequency, so make sure you don't have any interference before you leave your car on the track.

The Format
The race evening is based around the following format;
3 rounds of qualifying, followed by one round of finals.
All races are of 4 minute duration and there are up to 10 drivers in each race. The qualifying rounds determine which final you drive in as well as your grid position in that final e.g. If your qualifying result is 23rd fastest, you will start 3rd in the 'C' final.

The start
During qualifying, you only start once your number is called by the race director. In round one, this will be in strict number order i.e. number 1 first, number 2 second etc. However, in the following rounds, your start position is based upon your last (or best) qualifying result.
For example;
If in round 1, you finished 3rd then you will start 3rd in the second round.
However, if after 2 rounds you are only 5th fastest in your heat then you will start 5th in round 3.
Don't worry if you're still confused, -the race director will call the start order before the start of each heat.

The finish
When the race duration has elapsed, you will be told to "Finish your laps". When you have finished the lap you are on, your race is over. To make sure, the race director will call each car in turn "Car 6 finished", "Car 3 finshed" etc. Make sure you return your transponder to race control and go out to marshall immediately. See the next chapter for more information on marshalling.

Understanding your qualifying result
The result is based upon the number of laps you complete within the race duration and the total time it took you to complete that number of laps. For instance if, when the race duration is over (when the race director announces "Finish your laps") you are on your 16th lap and it takes you a further 8 seconds to reach the start/finish line then your final result will be;

16 laps 248 seconds
(240 seconds = 4 minutes PLUS the 8 seconds it took you to finish the 16th lap)

If there is more than one driver on the same numbr of laps (and there usually is), then the time is taken into consideration e.g. 16 laps 248 seconds beats 16 laps 252 seconds (because the first driver completed his 16 laps 4 seconds quicker than the second driver).

Part 6 : Marshalling

When it is your turn to marshall, go to the marshalling point which corresponds to your race number. There you should find the marshall from the previous race with his numbered bib which you should wear at all times when marshalling.
When marshalling, your first priority should always be to not impede any drivers which have not crashed in order to rescue any cars which have crashed. Once you have reached a car without getting in the way, put it back on the track in the exact same position it came off, regardless of how much time the driver may have lost. Take care not to place the car down into the path of an approaching car.
If you become stranded in the middle of the track, don't be in too much of a hurry to get back. Remain perfectly still, so that the drivers have the best view of the track, and proceed back to your marshalling position only when the track is completely clear. If a car is clearly damaged or broken-down such that it cannot continue safely, put it on its roof away from the track. Do NOT attempt to repair any cars -you will not be thanked if someone crashes in front of you and you are busy fixing someone else's car instead of marshalling!
Finally, remain at your marshalling post after the race until the next marshall comes to replace you. If no-body appears and the next race is about to begin, gain the attention of the race director who will then call the missing marshall.
And remember:

Failure to marshall could result in penalty laps being added to your time!

Part 7 : The Finals

Shortly after the last round of qualifying is complete, the finals listings will be posted up on the wall. This is a list of all the drivers showing which final they are in, what their race number is and what their race frequency is.
Ensure you check the following;

  • Final: This determines who you will be racing with in your final. Note: The finals are run in reverse order, with the fastest 'A' final last.
  • Race number: This determines your grid position in the final.
  • Frequency: This could well have changed since qualifying.

The start
Unlike in qualifying, everyone starts at once when the 'warble' signal is given, also unlike qualifying, you start in a staggered grid, based upon your final qualifying position.

The finish
The race is over when the race director announces "Race over" and the winner is the driver with the highest number of laps, or if there is a tie on laps, then the driver with the lowest time wins. Make sure you return your transponder to race control and go out to marshall immediately.

Part 8 : The Aftermath

It is always appreciated that as many people as possible stay behind to help clear away the track, as we have to vacate the hall by 10:00pm or risk losing the venue. So don't disappear straight after your final is finished, but stay and watch the 'A' final and then help us clear up, it is much quicker that way. Once everything has been put away you must collect your membership card.

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